X-WarsResurrection
ClearanceStart

Balancing · Map

Space occupation

Plant beacons from orbiting fleets to claim Chebyshev disks of empty universe tiles. Fuel them with frurozin, paint the map, and unlock tiles your colonizer must stand in before a second world can be claimed.

Occupation is star-map territory, not planet ownership. Beacons live on empty universe tiles - the same layer fleets park on - and never on planet body tiles.

v1 geometry is simple on purpose: each active beacon claims one Chebyshev disk. There is no minimum beacon count and no link network to complete. Overlaps with your own disks are fine; foreign disks block colliding deploys.

Numbers below come from the live beacon occupation config and beacon module stats. When tiers change, the table updates with the code.

Alpha honesty

You cannot attack, capture, or overwrite a foreign beacon yet. Soft contest is fuel logistics - anyone on the beacon tile or adjacent can withdraw frurozin. Hard domination combat stays on the roadmap.

Lifecycle

Research the occupation track, craft a beacon module, park on an empty tile, stage fuel, deploy, then keep the tank topped or watch coverage collapse.

Full-load burn
90 d
Structure decay
10 d
Fuel resource
frurozin
Mini Map

Space occupation research

Unlock beacon tech tiers on the research track.

  • Space occupation research unlocks beacon tech from mk1 through mk5.
  • Higher research unlocks larger coverage modules.

Coverage shape

Chebyshev distance means the occupied set is a square aligned to the map axes. The diagram uses a tiny radius for teaching - live mk1 is radius 10 (21×21 tiles before planet holes).

Demo disk · Chebyshev radius 3Demo disk · Chebyshev radius 3
Beacon tileOccupied tilesOutside disk

Beacon marks

Higher marks need more research and more frurozin at deploy, but paint a much larger footprint.

MarkRadius (tiles)Disk spanMin frurozin
Mk 11021×21100
Mk 22551×51200
Mk 350101×101350
Mk 475151×151500
Mk 5100201×201750

Rules that matter in play

  • Empty tiles only

    Deploy only from an orbiting fleet on a free universe tile. Planet bodies are never beacon sites.

  • Foreign disk = hard block

    You cannot place a beacon whose coverage would overlap another commander's active occupation. Soft contest happens through fuel withdrawals instead.

  • Fuel clock is virtual

    Burn is computed from the fuel snapshot and the 90-day full-load constant - keep an eye on the beacons overlay rather than waiting for a surprise silence on the map.

  • Colonise inside your paint

    Claim actions check that the fleet tile is inside your occupied set. Holding the approach corridors matters as much as building the colonizer hull.

Where domination goes next

v1 proves footprint and logistics. Contested systems and beacon combat stay explicitly future.

  • Hard contest

    Attack, capture, or overwrite foreign beacons - Killer-loop territory, not live today.

  • Richer system flags

    Stronger read of who dominates a star system beyond unioned disks - direction for round-two fantasy, still unfinished.

Next reads

Occupation feeds colonisation. Frurozin logistics feeds both beacons and fleet moves.

← X-Wars