X-WarsResurrection
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Colonisation labs eased after slower refining

Refining stayed slow on purpose. I cut the refined material cost of Small hull design and Nuclear-thermal engines by about five so colonisation research is a little easier to reach.

Short note from Command. Last Sunday I paced refining down so homeworld mines were not eaten by the mill. That made the climb into colonisation research feel heavier than I wanted for this round - so I am easing the lab gate a little.

What changed

  • Small hull design and Nuclear-thermal engines now spend about five times less refined stock in the lab.
  • Those two topics still gate Colonisation research - this is meant to ease that path slightly, not rewrite late-game industry. See /docs/colonization-path.
  • Beacon deployment and phase-reversal labs stay expensive on purpose.

Crafting the coloniser ship itself is unchanged. If the factory still feels like the real wall after the lab opens, tell me on Command Relay - I am watching that next. Short bullets land on /release-log.

Sebastian "Degola" Lagemann

Topics X-Wars Resurrection · browser MMO · early alpha · colonisation · research · refining · Small hull design

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