X-WarsResurrection
ClearanceStart

Intel and occupation

Beacon tech I

Your first claim marker: short reach, real consequences.

Beacon tech I

The first beacon design was almost comically modest - a fuel reserve, a transmitter, and a stubborn refusal to go quiet.

It was enough. A single working beacon turned an argument about who was in a region into a fact that could be checked.

What it does

A single-level gate that unlocks the Occupation beacon I module, with a 10-tile link range, a 90-day fuel reserve, and a minimum deploy fuel load of 100.

Requirements

Level 1 cost

Costs shown for the first level. Later levels scale up and can demand higher-tier materials.

  • Pig iron1,080
  • Crystal1,440
Maximum level
1
Base research time
2m

Unlocks

Everything below becomes reachable once this entry is in place.

Related guides

Beacon tech I. Your first claim marker: short reach, real consequences.. A single-level gate that unlocks the Occupation beacon I module, with a 10-tile link range, a 90-day fuel reserve, and a minimum deploy fuel load of 100.

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