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Killer

Play style

Killers - contest worth preparing for

You want other commanders to matter - as threats, rivals, and moments of panic - not as NPCs with login names.

Early alpha

More landing shortly

Some of this you can play today; some arrives in round two. I will tell you honestly what is live right now and what is still on the way.

What you get

What I want to deliver for killers

Combat that respects preparation: economy and logistics are the wind-up; engagements are the punch. Round two introduces early shared-space interaction before full fleet battles. Pay-to-win stays out - killers should win on timing, intel, and coalition support.

What you want from the galaxy

  • Map contest - claiming, blocking, and raiding that hurts when you lose.
  • Fleet engagements with readable outcomes - not opaque dice in a modal.
  • Intel warfare that lets killers strike blind spots explorers uncovered.
  • Seasonal rounds so dominance resets and new killers can enter.

Systems we build for you

In early alpha today

  • Fleet movement and positioning on live map - battles not resolved yet.
  • Recon and scan tools for pre-fight leverage.
  • Round schedule and universe resets frame competitive seasons.

Target state - more shortly

  • System domination and scout-like hull roles in round two.
  • Fleet combat resolution and battle reports.
  • Alliance warfare hooks once diplomacy layer ships.
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