X-WarsResurrection
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AchieverExplorer
Deep focusChallenge & triumphCuriosity & surprise

Science & unlocks

Research that gates the rabbit hole

I want mastery to feel earned - not a flat checklist. Every research topic should open a new industrial or strategic lane, not just +5% to something you already had.

Early alpha

More landing shortly

Some of this you can play today; some arrives in round two. I will tell you honestly what is live right now and what is still on the way.

What you get

What I want to achieve

A research web where planet class, race, and neighbour pressure shape viable paths. You should stare at the tree and see futures: plasma logistics, deep espionage, trade stations, parallel construction - not one optimal line everyone copies by Tuesday.

  • 37

    Research topics

  • 8

    Component modules

  • 5

    Refinement tiers

  • 2,642

    Refinement paths

What you can do here

Branching dependencies

Topics unlock constructions, refinement tiers, storage types, and ship capabilities. Skipping a branch should close doors - choosing another should open genuinely different empires.

Matter-state science

Solid, liquid, gas, and plasma processing are not reskins. Research should gate phase transfer, late-tier refinement, and the industrial pain that makes endgame colonies feel earned.

Intel & trade lanes

Espionage and signal research turn information into leverage. Trade and transmission topics are the socializer's infrastructure - but achievers use them to fuel faster climbs.

Playable in alpha today

  • 37 research topics in the live ruleset with constructions and refinement gates wired.
  • Labs, parallel construction, and tiered processing topics playable on colonies.
  • Espionage and trade topics exist - intel depth still early.

Landing next

  • Colonisation and hull-role research tied to map expansion in round two.
  • Clearer tree UX - prerequisites, race hints, and recommended paths for new commanders.
  • Late-game gates balanced after more live-economy telemetry.

If this sounds like you

Achievers climb the tree for completion and power curves. Explorers research to reveal what the universe can become - hidden compounds, scan tiers, and map capabilities.

What you get out of it

Serious Fun from long research commits; Hard Fun when gates block lazy paths; Easy Fun when a new topic opens an unexpected industrial lane.

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