Playable in alpha today
- Economy and blueprint bottlenecks create real optimisation puzzles.
- Round resets and honours frame seasonal mastery.
- Fleet positioning without full combat resolution yet.

Session payoff
The feeling when a plan barely holds, then snaps into place - and you know it was yours.
Hard Fun is not cheap difficulty. It is readable constraints, fair failure, and a victory screen that respects preparation. Subscription must not buy bypass; rivals must not face pay walls - only your planning.
What it feels like
Where you find it in-game