X-WarsResurrection
Start
ExplorerKiller
Curiosity & surpriseChallenge & triumphStories together

Exploration & presence

A map that earns every jump

I want the star map to be the game's spine - not wallpaper behind a build queue. Discovery, positioning, and eventually contested space should matter as much as a refinery upgrade.

Early alpha

More landing shortly

Some of this you can play today; some arrives in round two. I will tell you honestly what is live right now and what is still on the way.

What you get

What I want to achieve

Pan across an infinite grid where fog hides composition, neighbours, and opportunity. Fleets are arguments you send across hexes. Recon peels the fog before politics or combat - explorers lead, killers exploit, achievers secure high-value systems first.

  • 99

    Planet world types

  • 4

    Playable races

  • ∞ grid

    Map scale

  • 37

    Research topics

What you can do here

Procedural systems

Systems and planets generated with density tier, archetype, deposits, and race bonuses so where you settle is a decision - not a respawn skin. Round two pushes colonisation and claiming into the map layer.

Fleet presence

Travel, exploration, and dock workflows on a living canvas - pinch zoom on mobile, sector reachability, and fleet panels that stay shareable via URL state.

Intel before violence

System recon drones and planet scans turn fog into actionable data. Espionage rewards patience - a very explorer-killer handshake before formal combat exists.

Playable in alpha today

  • Infinite procedural grid with fog, fleet movement, and planet overlays.
  • Star-map LOD, mobile gestures, and shareable map URL state.
  • Recon components and scan flows - shared-space contest still early.

Landing next

  • System flagging, colonisation steps, and first commander-vs-commander map interaction in round two.
  • Richer planet differentiation on the map - ninety-nine world archetypes with deposits and race bonuses readable at a glance.
  • Combat and alliance overlays once diplomacy and engagements ship.

If this sounds like you

Explorers want every scan and hop. Killers want territory to contest. Socializers will eventually need shared map context - who holds which lane - but that layer is still ahead of alpha.

What you get out of it

Easy Fun from fog lifting and procedural surprise; Hard Fun when positioning fleets ahead of contest; People Fun when shared scans become alliance stories.

More to explore

All game systems
Begin your campaign

← X-Wars