X-WarsResurrection
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Achiever
Deep focusChallenge & triumph

Industrial stack

An economy worth spreadsheets

I want every colony to feel like a factory diagram - not a single progress bar. Raw extraction, refinement, power, and storage should fight for tiles, attention, and hauler time.

Early alpha

More landing shortly

Some of this you can play today; some arrives in round two. I will tell you honestly what is live right now and what is still on the way.

What you get

What I want to achieve

The classic browser-strategy loop - mine, refine, build - but with honest depth: combinatorial discovery across matter states, per-world composition bonuses, and HQ tiers that escalate cost and capability together. Shortcuts should be logistical, not credit-card.

  • 6

    Raw resources

  • 33

    Constructions

  • 5

    Refinement tiers

  • 2,642

    Refinement combos

What you can do here

Every world feels different

Ninety-nine procedural archetypes - molten frurozin cores, ocean frubin coasts, crystal vaults, dust bowls - each with distinct ore affinities, extraction caps, and industrial trade-offs. Five density tiers from barren to abundant still set how hard the math bites.

Refinement ladder + discovery

Tier ladders plus cross-compound discovery create thousands of legal paths today. Phase converters add late-game industrial decisions - adjacent matter-state transitions, not magic buttons.

Constructions as gears

Mines, depots, refineries, factories, and labs compete for surface tiles and parallel build caps. Upgrading HQ should feel like committing to a doctrine, not clicking +1.

Playable in alpha today

  • 33 constructions and 6 raw resources with tiered refinement live.
  • Phase converters and industrial bonuses from procedural planet composition live in alpha.
  • Resource flow graphs and colony ops boards for reading deficits.

Landing next

  • Round-two colonisation stress on multi-planet supply chains.
  • Late-game reverse conversion and alloy gates tuned from alpha debrief data.
  • Clearer affordance when a tile is queued vs blocked vs ready.

If this sounds like you

Achievers live here - optimal chains, parallel builds, and stockpiles that feed fleet milestones. Explorers chase world mixes that unlock rare refinement shortcuts.

What you get out of it

Serious Fun from deep colony work and supply chains; Hard Fun when refinement bottlenecks force trade-offs under pressure.

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