X-WarsResurrection
ClearanceStart

Fleet moves stalled - map tap fix and extra decay grace

Fleet orders were failing silently because the map tap missed the tile. I fixed that, added a day of decay grace for fleets already in space, and the stall looks solved.

Short note from Command. Several of you reported that fleet move orders never started - no error, no transit, just silence - while hull decay kept ticking. That was on me. The tap was landing a few tiles off the square you meant, so a short hop died as out of range with no message.

What I did

  • Map taps now land on the tile you actually click, so hop orders start instead of dying out of range with no message.
  • If a destination is still too far, you get a clear alert instead of a silent no-start.
  • Fleets already deployed got one extra day of decay grace so parked hulls are not punished for the stall. Idle decay still works as described in /docs/fleet-decay.

The stall looks solved now. If a move still refuses to start, tell me on Command Relay with the fleet name and I will look again. Short bullets land on /release-log.

Sebastian "Degola" Lagemann

Topics X-Wars Resurrection · browser MMO · early alpha · fleet movement · star map · hull decay · decay grace

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