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Explorer

Play style

Explorers - discovery before domination

You want the map to surprise you - and you want that surprise to change what you build.

Early alpha

More landing shortly

Some of this you can play today; some arrives in round two. I will tell you honestly what is live right now and what is still on the way.

What you get

What I want to deliver for explorers

Fog that matters, planets that differ, scans that pay rent. Exploration should feed achiever optimisation - not sit in a side panel. Round two pushes colonisation and claiming so explorers stop being tourists with expensive scouts.

What you want from the galaxy

  • Infinite procedural grid with readable differentiation after survey.
  • Recon tools that turn fog into colony decisions and trade leverage.
  • Planet class and deposit variety that changes doctrine, not just flavour text.
  • Shareable map URLs so discoveries are stories you can show allies.

Systems we build for you

In early alpha today

  • Procedural map with fog, fleet travel, and planet overlays live.
  • Survey dossiers and composition data landing with planet industrial bonuses.
  • Espionage components for system-level recon - contest layers still early.

Target state - more shortly

  • System flagging and colonisation hull roles on the map.
  • Richer encounter diversity - not every barren rock should feel identical.
  • Explorer achievements for first surveys, rare compositions, and deep-map firsts.
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