X-WarsResurrection
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Intel and beacons

Occupation beacon I

Your first claim marker: modest reach, real consequences.

Occupation beacon I

The original beacon design was almost comically simple - a fuel reserve, a transmitter, and a stubborn refusal to go quiet.

It was enough. One working beacon turns an argument about who holds a region into a fact anyone can check.

What it does

Deploys an occupation beacon with a 10-tile link range and a 90-day fuel reserve, requiring at least 100 fuel to deploy. Costs 8 slots and weight 10, with a 3-point energy draw. Unlocked by Beacon tech I.

Slot cost
8
Weight
10
Energy
-3
Link range (tiles)
10
Beacon fuel reserve (days)
90
Minimum fuel to deploy
100

Requirements

Build cost

Costs shown for the first level. Later levels scale up and can demand higher-tier materials.

  • Pig ironTier 140
  • CrystalTier 130
Maximum level
1
Build time
1m 30s

Unlocks

Everything below becomes reachable once this entry is in place.

Nothing depends on this entry yet.

Related guides

Occupation beacon I. Your first claim marker: modest reach, real consequences.. Deploys an occupation beacon with a 10-tile link range and a 90-day fuel reserve, requiring at least 100 fuel to deploy. Costs 8 slots and weight 10, with a 3-point energy draw. Unlocked by Beacon tech I.

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