X-WarsResurrection
ClearanceStart

Special modules

Colony solid drop module

Give a new colony a running start instead of a shovel.

Colony solid drop module

Early colonies failed less from hostility than from arriving empty-handed - a world with no starting stock is a slow way to lose material.

Solid drop packages fixed that, and the first hours of a colony became useful rather than desperate.

What it does

Delivers prepared solid material to a colony, with up to 8 uses per module, for 20 slots and weight 35 at an 8-point energy draw. Unlocked by Colony solid drop research.

Slot cost
20
Weight
35
Energy
-8
Maximum uses
8

Requirements

Build cost

Costs shown for the first level. Later levels scale up and can demand higher-tier materials.

  • Pig ironTier 1120
  • CrystalTier 190
  • FrubinTier 170
  • OrizinTier 150
Maximum level
1
Build time
4m

Unlocks

Everything below becomes reachable once this entry is in place.

Nothing depends on this entry yet.

Related guides

Colony solid drop module. Give a new colony a running start instead of a shovel.. Delivers prepared solid material to a colony, with up to 8 uses per module, for 20 slots and weight 35 at an 8-point energy draw. Unlocked by Colony solid drop research.

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