X-WarsResurrection
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Special modules

Colonization module

The heaviest, most expensive module in the catalog, and the one that changes everything.

Colonization module

A colonisation module is an entire colony compressed into a payload: shelter, tooling, and enough command hardware to insist that a rock is now yours.

It is the loneliest launch a commander authorises - aimed at a world that does not care whether it arrives.

What it does

Lets a ship found a new colony on a valid world. It costs 40 slots and weight 90 with a 30-point energy draw, so a design carrying one has little room for anything else. Unlocked by Colonization research.

Slot cost
40
Weight
90
Energy
-30

Requirements

Build cost

Costs shown for the first level. Later levels scale up and can demand higher-tier materials.

  • Pig ironTier 1200
  • CrystalTier 1150
  • FrubinTier 1120
  • OrizinTier 190
  • FrurozinTier 170
Maximum level
1
Build time
15m

Unlocks

Everything below becomes reachable once this entry is in place.

Nothing depends on this entry yet.

Related guides

Colonization module. The heaviest, most expensive module in the catalog, and the one that changes everything.. Lets a ship found a new colony on a valid world. It costs 40 slots and weight 90 with a 30-point energy draw, so a design carrying one has little room for anything else. Unlocked by Colonization research.

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