Core & tech
Headquarters
One prefabricated building, one very stubborn commander, one planet to argue with.
HeadquartersEvery X-Wars story starts the same way: a Headquarters lands, unfolds, and begins insisting that the rock underneath it is now a colony.
It is command, administration, and the last line of shelter in one structure. Upgrading it is less about spectacle than about raising the ceiling on everything else you want to attempt.
What it does
Your command structure and the anchor of a colony - available from the start with no prerequisites. Unlike scaling consumers, it counts as a single on-or-off energy user on the grid, so it either has power or it does not. Higher levels demand higher-tier materials, and from level 6 onward the bill starts including liquid, gas, and plasma.
Requirements
No prerequisites - available from the first day of a round.
Level 1 cost
- Pig iron1,256
- Crystal321
- Maximum level
- 15
Unlocks
Nothing depends on this entry yet.
Related guides
Headquarters. One prefabricated building, one very stubborn commander, one planet to argue with.. Your command structure and the anchor of a colony - available from the start with no prerequisites. Unlike scaling consumers, it counts as a single on-or-off energy user on the grid, so it either has power or it does not. Higher levels demand higher-tier materials, and from level 6 onward the bill starts including liquid, gas, and plasma.
