X-WarsResurrection
ClearanceStart

Core & tech

Headquarters

One prefabricated building, one very stubborn commander, one planet to argue with.

Headquarters

Every X-Wars story starts the same way: a Headquarters lands, unfolds, and begins insisting that the rock underneath it is now a colony.

It is command, administration, and the last line of shelter in one structure. Upgrading it is less about spectacle than about raising the ceiling on everything else you want to attempt.

What it does

Your command structure and the anchor of a colony - available from the start with no prerequisites. Unlike scaling consumers, it counts as a single on-or-off energy user on the grid, so it either has power or it does not. Higher levels demand higher-tier materials, and from level 6 onward the bill starts including liquid, gas, and plasma.

Requirements

No prerequisites - available from the first day of a round.

Level 1 cost

Costs shown for the first level. Later levels scale up and can demand higher-tier materials.

  • Pig iron1,256
  • Crystal321
Maximum level
15

Unlocks

Everything below becomes reachable once this entry is in place.

Nothing depends on this entry yet.

Related guides

Headquarters. One prefabricated building, one very stubborn commander, one planet to argue with.. Your command structure and the anchor of a colony - available from the start with no prerequisites. Unlike scaling consumers, it counts as a single on-or-off energy user on the grid, so it either has power or it does not. Higher levels demand higher-tier materials, and from level 6 onward the bill starts including liquid, gas, and plasma.

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