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Cargo modules

Component transport module I

A secured hold for finished modules - not bulk ore.

Component transport module I

Once a colony can fabricate parts faster than it can fit them, the bottleneck becomes shipping the parts intact.

Shock frames, clamp rails, and inventory tags turn a cargo bay into a travelling warehouse for blueprints waiting to become ships.

What it does

Adds 50 components cargo capacity for 8 slots, weight 14, and a 2-point energy draw. Crafted from tier-1 pig iron, crystal, and frubin. Unlocked by Ship component storage research.

Slot cost
8
Cargo capacity (components)
50
Weight
14
Energy
-2

Requirements

Build cost

Costs shown for the first level. Later levels scale up and can demand higher-tier materials.

  • Pig ironTier 155
  • CrystalTier 120
  • FrubinTier 112
Maximum level
1
Build time
1m 30s

Unlocks

Everything below becomes reachable once this entry is in place.

Nothing depends on this entry yet.

Related guides

Component transport module I. A secured hold for finished modules - not bulk ore.. Adds 50 components cargo capacity for 8 slots, weight 14, and a 2-point energy draw. Crafted from tier-1 pig iron, crystal, and frubin. Unlocked by Ship component storage research.

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